Social Attributes

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DESCRIPTION

Kindred are manipulative creatures, using humans (and one another) as building blocks in their attempts to advance personal schemes. Social attributes describe a character’s appearance, charm, and ability to interact with others. If your character has few Social attributes, she is awkward, shy, or just plain-looking. A character with a high rating in her Social attribute is attractive, compelling, and smooth, more capable of convincing others to do as she desires.

EXAMPLE

Rose the Toreador needs to find a way to get past the bouncers at the most popular nightclub in town: a socially oriented challenge. Depending upon her attribute level, her Social focus, and her ranks in an appropriate skill, Rose can attempt this in a variety of ways. She might flirt with the bouncers, relying on her Appearance focus and the Performance skill. If she has focused in Charisma, she might charm the bouncers with her ready Wit, using her Empathy to figure out what they want to hear. If Rose has focused in Manipulation, she might try to convince the bouncers that she’s part of the band playing that night, using her Subterfuge to make the lies as believable as possible.

FOCUS

The three Social focuses are Charisma, Manipulation, and Appearance. Social powers often give special benefits for a character with a specific focus. When making a non-power-based challenge that relates to your character’s Social focus, the Storyteller may choose to award you a +3 bonus to that challenge. Alternately, when your character is attempting a non-power-based focus-related action that requires a significant investment of time, such as sweet-talking all the lawyers in town, your Storyteller may halve the time needed for your character to perform the action.

SOURCE BOOK

MET: VTM Source Book