Tracking

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Tracking by scent is an ability possessed by Kindred who have Shape of the Beast or Heightened Senses, allowing them to both identify and pursue an individual. Vampires are able to combine the instinctual drives of their Beasts with the rational mental processing skills of their human natures, allowing them to use the best of both worlds. By doing so, they are able to evaluate information and follow scents with an expertise that mortals lack, enabling them to find both prey and people, such as tracking an escaped target or finding dinner for their coterie. This ability requires a vampire to be in Shape of the Beast’s fight or flight form. Alternatively, vampires employing the gift Heightened Senses can track while in any form. The systems below should also be used when a character gains the opportunity to track by scent as a result of a merit or supernatural power. To track a person by scent, you must first identify the scent. To do so, expend 3 standard actions and tell the Storyteller who you’re seeking. You don’t need to know the target’s name; “the owner of this jacket” or “the one who was sitting in this chair” will suffice.

Make a static challenge using a test pool consisting of your Mental attribute + Investigation skill versus your target’s Mental attribute + Stealth skill to attempt to identify a unique scent that has passed within 5 steps of your present location. This attempt involves visibly sniffing the ground in the nearby vicinity and attempting to isolate the desired scent. For this challenge, the Storyteller may serve as a stand-in for the defender, who may wish to remain anonymous until discovered. If you succeed, you are able to identify the unique scent. If you have Familiarity with the target, you are able to identify who she is . Furthermore, if your target is in the same room, or within 10 steps if outdoors, you are able to pinpoint her location. If you fail the challenge, you are unable to detect the scent you’re seeking, and must wait 10 minutes before attempting again. If you succeed, but the target is not nearby, you may then track the target. To track a target character, you must make an extended opposed challenge using your Mental attribute + Survival skill versus the target’s Mental attribute + Survival skill. If you are in fight or flight form and also employing the Auspex power Heightened Senses, you receive a +3 wild card bonus to this challenge. If you fail the challenge, you lose the trail and must wait 10 minutes before attempting the challenge again, as you try to pick up the scent again. If you succeed, you are able to track the target for an additional distance beyond her originating location. The distance the tracker is able to follow the scent is determined by the Storyteller based on several factors, including how fresh the scent is, efforts taken by the target to conceal her scent, or weather conditions. In a closed room or a sheltered clearing, scents may linger for hours. On a busy street or on a windy day, scents usually dissipate within a few minutes. The Storyteller is the final arbiter of whether or not a character may attempt to detect a scent.

Tracking only permits you to target characters that have travelled by foot. If your target gets into a car or flies away, the trail ends at the last place she stood. The trail also ends if she hides her scent in water or if the ground along her route is significantly disturbed, such as by a plow or a bulldozer. Targets who can teleport are especially confounding, as their trail ends at the spot from which they teleported. In a case where the target reappeared nearby, the tracker may attempt to once again identify the scent and track her target anew. Tracking cannot defeat individuals using the Streetwise skill to evade pursuit, as they can make use of the environment to confound their scents, nor can Tracking be used to pinpoint an individual who is hidden using Obfuscate or a similar power.

SYSTEM

Pursuit Invariably, a situation will arise where tracking characters want to catch up with the object of their search. In cases where the target is not actively evading her tracker, the Storyteller can rule that the target is close enough and the scent is strong enough to lead the tracker to her, allowing the tracker to find the target. Chasing down a target who is actively evading pursuit, however, is much more difficult. In situations where the scent only persists for a few minutes, the target can evade pursuit if she has a few minutes’ head start. Therefore, in cases where the target has a substantial lead and is moving with all possible haste, the tracker can follow the trail as far as she’s able, but catching up with the target isn’t possible. In these cases, tracking may still be useful to determine where the target has been. However, if the scent persists, and the tracker has managed to close within visual range of the target, she may attempt an opposed challenge to catch up to her target, using a test pool consisting of her Physical attribute + Athletics skill versus the target’s Physical attribute + Athletics skill. If the tracker has anyone following her on foot, they must also test against the target to continue to accompany the tracker. If the tracker succeeds, she closes the distance, and is able to initiate combat against the target. Combat rounds begin with the two participants approximately five steps apart. If the tracker fails, the target is able to fair escape, and the pursuit ends. She manages to evade the tracker, and if she is smart, she’ll find a way of hiding her trail. Meanwhile, the tracker loses sight of the target and needs to begin tracking anew, if she wishes to continue attempting to find her target.

Tracking and Supernatural Powers Tracking does not automatically defeat Unseen Presence or other supernatural means of hiding, but it does allow you to know the number of creatures in a given area and their general locations, even if they are supernaturally hidden. In the case of supernatural powers that conceal the user’s identity, such as Mask of a Thousand Faces, tracking does not reveal the user’s identity.

If you attempt to use tracking while in the presence of someone with an identity-altering power active, the tracker identifies a scent that’s consistent with the assumed identity. If the tracker has somehow pierced the disguise, such as by using Heightened Senses or a similar power, she correctly identifies any lingering scents. If a tracker pursues someone who has an identity-altering power active, the trail appears to grow cold near the target as the tracker approaches, possibly picking up farther on, if her target has cleverly doubled back.

SOURCE BOOK

MET - VTM - V2 Issue 1

Vampire the Masquerade